Maxon Cinema 4D Studio R23.008 Win/Mac
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Title: Maxon Cinema 4D Studio R23.008 Win/Mac
Info:
New UV Workflow Enhancements, Improved Packing and Automatic UVs
Improved selection tools, visualization tools and a progressive unwrapping workflow make it much simpler to define a UV map, while new packing algorithms optimize texture resolution. A new automatic UV unwrapping option based on the Ministry of Flat licensed technology developed by Eskil Steenberg of Quel Solaar makes it easy to create a basic unwrap with minimal distortion and overlaps for baking and texture painting.
Enhanced Viewport
Cinema 4D’s new viewport core provides a framework to make the best use of graphics technology in the coming years, with full support for Apple Metal. Users enjoy a more accurate view of the 3D scene, improved filtering and multi-instance performance.
Pipeline – GLTF export, GoZ Integration and More
GLTF export offers users a flexible and efficient format for sharing 3D animations on the web and within AR applications, while GoZ integration offers a smooth workflow with Pixologic ZBrush for advanced sculpting. Support for Nodal materials within FBX and Cineware expands the pipeline for advanced materials.
Modeling Tools Improvements
In addition to many small usability enhancements, modeling tools are faster and more robust, and better preserve mesh attributes like UV and vertex maps, thanks to a new core architecture.
Organizational Licensing Options
Volume License Customers can leverage organizational accounts within the MyMaxon ecosystem to assign licenses to individual users or groups, coupling the flexibility of floating licenses with the accessibility and reliability of Maxon’s servers.
New UV Workflow Enhancements, Improved Packing and Automatic UVs
Improved selection tools, visualization tools and a progressive unwrapping workflow make it much simpler to define a UV map, while new packing algorithms optimize texture resolution. A new automatic UV unwrapping option based on the Ministry of Flat licensed technology developed by Eskil Steenberg of Quel Solaar makes it easy to create a basic unwrap with minimal distortion and overlaps for baking and texture painting.
Enhanced Viewport
Cinema 4D’s new viewport core provides a framework to make the best use of graphics technology in the coming years, with full support for Apple Metal. Users enjoy a more accurate view of the 3D scene, improved filtering and multi-instance performance.
Pipeline – GLTF export, GoZ Integration and More
GLTF export offers users a flexible and efficient format for sharing 3D animations on the web and within AR applications, while GoZ integration offers a smooth workflow with Pixologic ZBrush for advanced sculpting. Support for Nodal materials within FBX and Cineware expands the pipeline for advanced materials.
Modeling Tools Improvements
In addition to many small usability enhancements, modeling tools are faster and more robust, and better preserve mesh attributes like UV and vertex maps, thanks to a new core architecture.
Organizational Licensing Options
Volume License Customers can leverage organizational accounts within the MyMaxon ecosystem to assign licenses to individual users or groups, coupling the flexibility of floating licenses with the accessibility and reliability of Maxon’s servers.
GPU-based production renderer Redshift is to become available on Mac as well as Windows and Linux.
Developer Redshift Rendering Technologies plans to make the Mac OS X version of Redshift’s Maya integration plugin available first, with the Cinema 4D and Houdini plugins to follow.
Coming to Mac, but still only for Nvidia GPUs
As a CUDA-based renderer, the decision to support OS X in Redshift is an interesting one, given that Apple’s current line-up of Mac Pros features only AMD GPUs.
As a CUDA-based renderer, the decision to support OS X in Redshift is an interesting one, given that Apple’s current line-up of Mac Pros features only AMD GPUs.
In a post on the Redshift forum, company CTO Panos Zompalos noted that the port “was implemented … mostly either in my free time or in between tasks” and that was partly motivated by the desire to have upcoming features of the software like distributed rendering running uniformly on all platforms.
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Apple has also just announced that it is “completely rethinking” the design of the Mac Pro, so it is also possible that the new models – due in 2018 – will support Nvidia GPUs.
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System requirements and availability
The Mac version of Redshift for Maya will support Maya 2014 and above running on Mac OS X 10.11 or later.
The Mac version of Redshift for Maya will support Maya 2014 and above running on Mac OS X 10.11 or later.
Redshift Torrent Mac Download
According to Zompalos, when it comes to suitable GPUs, “anything from [Nvidia’s] GTX 9xx series and up would work fine”, although the firm also plans to support older Kepler and newer Fermi cards.
So far, no release date has been announced, although Redshift says that it already has a working build of the plugin. You can check the forum thread linked at the foot of this story for updates.
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Tags: Cinema 4D, CUDA, Fermi, GPU-based, Houdini, Kepler, Mac, Maya, minimum requirements, NVIDIA, OS X, Pascal, Redshift, Redshift Rendering Technologies, release date, renderer, rendering, specifications